During the last several weeks, we have focused on creating and implementing our own personal GAME plans to help us learn about technology and technology resources. This plan has set the foundation for developing self-directed learning skills that are important for both teachers and students. This lifelong practice includes "planning, monitoring, and evaluating learning activities" (Cennamo, Ross, & Ertmer, 2009, p. 3). When learning through this approach, we manage our contributions and participation in developing new skills or obtaining new knowledge. By passing this framework of learning how to learn on to our students, we are offering the tools they will need to apply knowledge to new situations.
To help my students increase their proficiency with technology, I will have them utilize the GAME plan as well. We will start my reviewing the current technology standards (NETS-S, 2007) and setting individual goals based on background knowledge. Next we will address preferred learning styles and how they might match current or new classroom activities. This will lead us to our action plan. Student feedback is so important at this stage because when they are allowed to make choices about their own learning, they become more engaged and outcomes are improved.
Once we have our action plans in place and are beginning to implement them, our next step is to monitor our progress. This reflective practice will be challenging for many students but is necessary in order to align actions with goals. I will encourage journaling in our class blog or discussion board to promote the positive aspects of collaborative networking. Making adjustments can help to place students on an improved path toward accomplishing their goals. Finally, we will evaluate our progress by revisiting our goals and measuring gains realized and also how we might alter our approaches the next time.
Modeling and scaffolding all of these steps will be important as I link my own goals to those of my students. Cennamo, Ross, & Ertmer (2009) add: "…as you are considering ways that you can meet the required teacher standards, you can simultaneously consider ways to help your students meet the required student standards" (p. 7). We will initially discuss and create GAME plans in a whole class situation and then students will be encouraged to design their individual plan. Through the use of a GAME plan, students will be better equipped to transfer and apply learning skills to the constant flow of technology changes that they will experience in their lives.
Concentrating on one or two goals at a time will make this implementation more feasible for my students, but I also want them to envision themselves continuing this cycle throughout their lives. Our GAME plans will need to be an ongoing process as we steadily improve in existing areas and tackle new ones. Collaboration and brainstorming will be key interaction tools that I utilize in order to help students benefit from others' ideas. I look forward to watching my students deepen and enrich their understanding of our course content through their GAME plans and will consider the plans successful when my students are able to take initiative for their learning, consider and learn from others' perspectives, and exhibit confidence in discovering new areas of technology.
References
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
National Education Standards for Students (NETS-S) located at http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm
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I think that you are correct in having the students focus on 1 to 2 goals at a time, but to teach them that this is a continuing process. Everything is easier if completed in small pieces. If you teach them when they complete goal one then create goal 3, and so on and so on, then they will understand how to continue this throughout their lives. I believe then you will have reached your goal.
ReplyDeleteHi Wanda,
ReplyDeleteThere is an obvious correlation between our Game plans as educators and the plans we have for our students. By developing our own game plan, we always have our students in mind in the first place. Putting a plan in place gives us a strategic and organized place to start with ourselves and our students. Everything is a process and part of that process is reflection, adjustment, evaluating, and sometimes even starting from scratch is necessary.
Kristin
Wanda,
ReplyDeleteI am also going to start with only two to three goals at a time and take it slow. I believe the students will be bale to master these standards quite easily in the context of our class lessons or projects we are crating that utilize technology and Collaborative learning.
Good Post Eric
Markeeta
ReplyDeleteThanks so much for your thoughts. I really like your idea on sequencing GAME plans throughout our lives in order to make ourselves and our students become more self-directed learners as well as life-long learners. Also, viewing my "to-do" list in manageable sections helps me to not get overwhelmed and will hopefully help my students in the same way.
I have really enjoyed being in a blog group with you, and look forward to continued chances to discuss topics and share ideas in our last two classes.
Kristin
ReplyDeleteAs always, I value your input. I agree that our own GAME plans are interrelated with our students' GAME plans many times. I have never felt that I should ask my students to do something that I was not willing to also do. Creating my own GAME plan has given me new perspectives on how to now guide my students. As you suggested, this process is not random but follows a definite framework that provides direction.
I have come to rely on your solid understanding of our course topics, and look forward to many more opportunities to exchange thoughts and support each other as we finish this program.
Eric
ReplyDeleteOnce again, I so appreciate your comments. I agree that limiting the number of goals at any given time will help our students to really become adept at the technology resource instead of just having exposure to it. They also might be better able to envision or use the technology in multiple ways.
Best of luck to you as you finish up this current course, and I hope to "see" you again in our last courses.
Wanda,
ReplyDeleteI also think that having the students to focus on one goal at a time is a wonderful way to introduce the GAME plan to them. We should let our students know that we too have our own goals in technology that we wish to reach. I think that will lead them to a better understanding if they know that we are all always learning something new. I enjoyed reading your post as always.
Amy
Amy
ReplyDeleteThanks, again, for your thoughts. You have touched on something so important--that students know we are also learning and refreshing our skills. Teachers do not need to give the impression that they know all of the answers. It is perfectly fine if we learn new things together or from each other sometimes. As you suggested, students can appreciate the fact that we are staying current and going through the same process that they are.
I have so enjoyed being in the same blog group and class with you. Your comments have meant a great deal to me, and I hope that we will be able to continue sharing in our last two courses.
I like how you did not overload the students with information and you monitored them. Learning is a continuing process and review is the key! Great job!!
ReplyDeleteBecky
ReplyDeleteThanks so much for your input again this week. I think that students are able to focus better when they do not feel overwhelmed with either too much work at one time or too many new things to learn at once. Since I learn best in smaller increments where I am allowed to build at my own pace, I think my students will benefit from this approach as well.
Hi Wanda,
ReplyDeleteI agree with your comments in regard to focusing on one or two technologies, but encouraging your students to look beyond those select few to others that interest them, thus taking upon the task of self-directed learning (Cennamo & Ertmer, 2010). I have enjoyed your posts. Take care.
Monica
Reference
Cennamo, K., Ross, J., & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
Monica
ReplyDeleteThanks so much for your response. I like your logic--work on a few manageable tasks at one time, but still keep a running list of areas to explore. That is good advice for all of us!